Let’s go straight to the point: here is a post about the use of WebGL for camera tracking. Usually the compositing is made with a software (After Effects, Motion, Nuke…) and rendered as a single movie file. Instead I’m gonna use Seriously.js by Brian Chirls. It’s a real-time node-based compositor built with JS and WebGL. It means you can:

  • blend and synchronize movies with dynamic data (other movies, pictures, 3D scenes…)
  • turn the compositing interactive, so driven by user behavior

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